Johannes Olsson                                   Telephone: +46 722 431 026 

EDUCATION and language

Futuregames - Game design - 2017 - Currently

Higher vocational education in game design located in Stockholm, Sweden. I focused on Level design and scripting. The program has been created with close collaboration with representatives from the games industry in Sweden.

Courses and lectures held by industry professionals from studios such as but not limited to, EA DICE, Starbreeze, King and Hazelight. 

Njudungsgymnasiet - Energiprogrammet - 2008 - 2011

Upper secondary school

I studied additional courses in Swedish, English and Writing, where I wrote novels, news stories and articles.


Swedish – Native

English – Fluently

Game projects

trial - level design/level art

Using the Unity engine, I created the hub district and District two from paper prototype to final product, including level art and level scripts to deliver a well-designed coop-multiplayer experience. Apart from shaping the spaces, I scripted and balanced the enemy-spawners placed thought my levels.

As a Product owner, I created and delivered the pitch in front of Futuregames students and Industry professionals from EA DICE, Avalanche and King.

Echo - level design/scripting

In Unreal Engine, I created the level from paper prototype to final product. I made sure that both the environment and mechanic enhanced the games narrative. I also scripted the camera functionality and other gameplay tasks, such as the “elevator puzzle”.

The game was well received by the jury consisting of Industry professionals from EA DICE, Machinegames and Starbreeze. It has received more than 1k downloads on, where it has received praise from the community. 

Carvelin - Level design/scripting

I collaborated with other level designers to create a level from paper prototype to final product. I scripted the UI implementation.

The game received feedback from industry professionals working at Starbreeze.


  • Unreal Engine 4
  • Dying light developer tools
  • Jira
  • Perforce
  • Git


  • Blueprint Visual Scripting
  • C#
  • Game Design
  • Level Design


  • UX / UI
  • Agile Methodology / Scrum
  • Quality Assurance

Work experience

Sapa aluminium profiler - machine operator - 2013-2017

Created aluminium products according to the customers specifications. Products ranged from IKEA furniture to fuel pipes for trucks. Collaboration, accurateness and agility was essential.

Gustavs grill&bar - kitchen staff 2012-2013

Mainly responsible for kitchen hygiene, including tableware. Helped serve customers when needed.

kuusakoski - Environmental waste handler- 2011-2012

Handled electronic waste. Tasked to Collect and sort electronic waste according to specifications at a quick pace.

 Johannes Olsson                                   Telephone: +46 722 431 026