At Bulkhead Interactive, United Kingdom I Worked as a World/Level Designer on two unanncouned projects (Open world PvP First person Shooter and Third Person Action-adventure Open world Coop. ) where i created whitebox environments, set up encounters and created quests. Connectivity between spaces, flow and working with the landscape editing tool.
As an Intern level designer at Starbreeze studios, I create Whitebox environments with a 360 approach and script for Project Crossfire, an upcoming Co-op shooter. Scripting includes but is not limited to AI spawn behavior and mission objectives.